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Academic Interests

Augmented Reality

Virtual Reality

Novel User Interfaces

Human-Computer Interaction

Education
Education

University of Illinois-Chicago, IL

Ph.D. student in Computer science 

Korea University, Seoul

M.S. in Computer science and Engineering

Advised by Prof. Gerard J. Kim

at the Digital Experience Laboratory 

Korea University, Seoul

B.Eng. in Computer and Communication Engineering

Advised by Prof. Gerard J.Kim

at the Digital Experience Laboratory

Ewha Womans University, Seoul

B.S. in Public Health

Department of Health Education & Management

Minor. Multimedia

Research & Project
Research & Project

myCityMeter: Helping Older Adults Manage the Environmental Risk Factors for Cognitive Impairment

2018 

A pollution exposure management tool for older adults and their caregivers. myCityMeter measures the pollutants shown to be associated with cognitive impairment in older adults: PM2.5 and ambient noise. 

 

- Android, Raspberry Pi

1280x720-mycitymeterubicomp-2018.png

DoodleLock:N-stroke Rhythmic Drawing Lockscreen

2016 

The multi-stroke pattern password scheme that allows the user to draw the meaningful patterns which are easy to remember or the patterns that the users usually doodle.

 

- Android, OpenCV​

3D Indoor Crime Scene Reconstruction using a smart Phone and Kinect

2014, 2016
Funded by National Forensic Service (NFS), Ministry of the Interior-affiliated, Korea

Using the acquired indoor crime scene models, reconstruct the scene in 3D virtual environment. Users can explore the scene in first person view (victim or criminal) and simulate the scenarios of the crime in virtual space.

First person view through the HMD

Third person view 

Coordination of CCTV and 3D Video and 3D based evidence collecting system

2015
Funded by National Forensic Service (NFS), Ministry of the Interior-affiliated, Korea

System that creates textured 3D face model with detected and captured images of face in 2D video (CCTV).

- C++, OpenCV, OpenGL

Frontalized face image

Texture map

Generated texture image

Screenshot 

Blurry (Sticky) Finger: Proprioceptive Pointing and Selection of Distant Objects for Optical See-through based Augmented Reality.

2015​, 2016

Propose the AR interaction method in which one uses the unfocused blurred finger, the sense of proprioception and ocular dominance, to aim, point and directly select a distant object in the real world for the purpose of further interaction.

- Android

The basic concept of Blurry Finger

AR based object inquiry system

(top) The system set up with the OST display and (below) a scene from actual usage.

The user encircles an object in the real world and the captured image is sent to a data base for a match with the result shown through the OST.  A monitor could be used to show the glass/camera view to the audience.

Project 'Eyeing'

2014

2-channel password system that uses eye movement as a complementary factor to prevent attacks such as shoulder surfing or keyboard sniffing.

- Android, OpenCV

- SHA-256 hash function algorithm to encrypt and save the password.

‘Eyeing’ demands number and eye’s place at the same time, so user should move the eye to right place and input the number by clicking screen.  As we can see on above screenshot, to input the key, ‘number: 1 / eye: left’, user should put his or her pupils to the left and push the number 1.

Publications
Publications

2018

myCityMeter: Helping Older Adults Manage the Environmental Risk Factors for
Cognitive Impairment.
Sakhnini, Nina, Yu, Ja Eun, and Chattopadhyay, Debaleena

Propose a pollution exposure management tool for older adults and their caregivers. It measures the pollutants shown to be associated with cognitive impairment in older adults. Using a set of neighborhood-level stationary and personal mobile sensors, it helps users to monitor their environmental exposures, know potential exposures when planning activities, journal cognitive performances, and take day-to-day actions to avoid the environmental risk factors for early dementia. 

UbiComp/ISWC 2018 (poster) [pdf]

2016

Blurry (Sticky) Finger: Proprioceptive Pointing and Selection of Distant Objects
for Optical See-through based Augmented Reality.
Yu, Ja Eun, and Kim, Gerard J.

Propose the AR interaction method in which one uses the unfocused blurred finger, the sense of proprioception and ocular dominance, to aim, point and directly select a distant object in the real world for the purpose of further interaction.

ISMAR 2016(demo) [pdf]

    ​

ICAT 2016 (Full)[pdf]

2015

Resolving view difference between eye and camera for proprioceptive pointing and selection in augmented reality applications.
Yu, Ja Eun, and Kim, Gerard J.

Propose “proprioceptive” pointing (and selection) in which we use the finger and the sense of proprioception, without focusing on the finger, to point and select an object in the real world.

 

VRST 2015(poster)  [pdf] 

Eye Strain from Switching Focus in Optical See-through Displays
Yu, Jaeun, and Kim, Gerard J.

Measure the level of fatigue caused by the frequent refocusing between real and virtual objects and its relation to the focusing duration.

INTERACT 2015 (poster) [pdf]    

© 2016 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.

Technical Skills
Technical Skills

Well experienced:

 

 C, C++, Java, Android development, OpenGL,  OpenCV

 

Basic Ability:

 

 Python,Web programming (HTML, CSS, JavaScript,  jQuery), 

 Arduino,  VHDL, Matlab. 

 

Software:

 

 Unity3D, 3Ds Max.

© 2019 By Ja Eun Yu. Proudly created with Wix.com

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